For motion capture, how does the software keep track of the motion of a ball throughout time and not accidentally confuse two balls when they overlap?
What are the pros and cons of each of the method? Which one is the most widely used method in the industry?
Does motion capture use any interpolation? If so, is there a significant difference between keyframing and motion capture besides the method by which keyframes are set?
Do we ever combine things such as physics based with interpolation to get more realistic paths for things such as a ball or something which is bouncing?
Can we also do motion capture for deformable surfaces, like skin texture?
Is there any way to interpolate between/combine the effects of these different techniques?
Does motion capture just capture very high frequency keyframes? or is there an entirely different reconstruction?
How to determine which one of these techniques is the most suitable for a particular job?