The Legend of Zelda, shown on the button left, was first developed in low pixel resolution without fancy rendering techniques. These techniques were added to the game later in the development cycle because the game designer wanted to make sure that this game was supreme without advanced computer graphics techniques.
The Legend of Zelda, shown on the button left, was first developed in low pixel resolution without fancy rendering techniques. These techniques were added to the game later in the development cycle because the game designer wanted to make sure that this game was supreme without advanced computer graphics techniques.