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frogger

What is the advantage of splitting edges and then flipping as opposed to going through every face and creating the edges where they should go in the first place? Is it simply ease of implementation (assuming we already have the split and flip functions)?

richardnnn

What's the definition of the flip operation here?

Starboy

Can loop subdivision via edge operations be applied to other polygon meshes?

Bellala

What's the cost of this transformation?

anag

Is this division algorithm at all affected by irregularities in the triangle sizes of the mesh or does it always converge to a relatively smooth/regular mesh?