Does the regular vertex degree also affect how textures can be applied to polygon shapes?

jonasjiang

Does regularity infer that the sampled faces' normal are close to the original face's normal?

embl

How do we determine whether the subdivision is 'okay'?

sm022

Are there ever cases where we want some higher degree vertices? (Like if we might want more detail in a specific area of the mesh) Or would it be worth the extra computation to compute the mesh with larger polygons in this case

yifanch3

Would you please provide a more mathematics define of "good" and "bad" ...

Concurrensee

Is there any bad degree that could also have good subdivision

derk

Is it preferable to have meshes with a uniform vertex degree or is it typical/ok for meshes to contain varying vertex degrees?

YutianW

How is subdivide performed? Why is there some wrinkles and extra lines on the picture on the right?

Does the regular vertex degree also affect how textures can be applied to polygon shapes?

Does regularity infer that the sampled faces' normal are close to the original face's normal?

How do we determine whether the subdivision is 'okay'?

Are there ever cases where we want some higher degree vertices? (Like if we might want more detail in a specific area of the mesh) Or would it be worth the extra computation to compute the mesh with larger polygons in this case

Would you please provide a more mathematics define of "good" and "bad" ...

Is there any bad degree that could also have good subdivision

Is it preferable to have meshes with a uniform vertex degree or is it typical/ok for meshes to contain varying vertex degrees?

How is subdivide performed? Why is there some wrinkles and extra lines on the picture on the right?