Relating to the example videos of combining ray tracing and rasterization, how does one in practice decide when to use each scenario? Is this formatted as some optimization problem with photo-realistic rendering or are there clear cases to apply each?
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It seems like ray tracing is most commonly used for lighting / coloring. Are there other uses where the hardware acceleration of ray tracing is exploited?
Relating to the example videos of combining ray tracing and rasterization, how does one in practice decide when to use each scenario? Is this formatted as some optimization problem with photo-realistic rendering or are there clear cases to apply each?
It seems like ray tracing is most commonly used for lighting / coloring. Are there other uses where the hardware acceleration of ray tracing is exploited?