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For simulations with liquids where we wouldn't want the particles to show up (like water), how many particles would we need to perform it? It seems as though we would need millions, and how do people efficiently simulate such phenomena?


How are collisions handled in such a complex simulation with so many particles?


Is the computation for this all done on CPU or can it be parallelized?


This is so cool! Do we have any classes that focus on particles?


Other than particle based fluids, are there other algorithms/models for fluid simulation?