For simulations with liquids where we wouldn't want the particles to show up (like water), how many particles would we need to perform it? It seems as though we would need millions, and how do people efficiently simulate such phenomena?
manchas
How are collisions handled in such a complex simulation with so many particles?
norgate
Is the computation for this all done on CPU or can it be parallelized?
David
This is so cool! Do we have any classes that focus on particles?
Bellala
Other than particle based fluids, are there other algorithms/models for fluid simulation?
For simulations with liquids where we wouldn't want the particles to show up (like water), how many particles would we need to perform it? It seems as though we would need millions, and how do people efficiently simulate such phenomena?
How are collisions handled in such a complex simulation with so many particles?
Is the computation for this all done on CPU or can it be parallelized?
This is so cool! Do we have any classes that focus on particles?
Other than particle based fluids, are there other algorithms/models for fluid simulation?