I'm forgetting my high school physics. Does this account for inertia?
how do we link this high level physics to just create a continuous animation? cause doesnt seem like it's necessary to obey physics in an animation
Is this for systems with non-relativistic speed? Where is the "true" equation
Is it possible to replicate the phenomenon that happens in reality with just this equation? Is there an advantage of using the physics based animation over the data based animation? How could we fuse the two to make it more realistic?
Can we also think of spline interpolations as the animation equation? Acceleration can be mimicked through interpolation.
Do we have to actually build a physical model using Newton's 2nd law such as this one for animation? Any other techniques?
Is the equation for animation actually this simple, how do other forces and changes in acceleration play a part in the animations?