Is this ever something that comes into play when designing scenes (say, for a video game)? That is, are there situations where it makes sense to intentionally choose patterns for which we know the exact coverage?
willowpet
The far sphere looks like when you take a picture of a computer screen and there are waves on it. Is aliasing the reason for that phenomenon?
coolpotato
Is there research going on to determine if there are more shapes/figures whose exact coverage can be computed or is computing the exact coverages not practical (in terms of time) in most cases?
Is this ever something that comes into play when designing scenes (say, for a video game)? That is, are there situations where it makes sense to intentionally choose patterns for which we know the exact coverage?
The far sphere looks like when you take a picture of a computer screen and there are waves on it. Is aliasing the reason for that phenomenon?
Is there research going on to determine if there are more shapes/figures whose exact coverage can be computed or is computing the exact coverages not practical (in terms of time) in most cases?