Is this ever something that comes into play when designing scenes (say, for a video game)? That is, are there situations where it makes sense to intentionally choose patterns for which we know the exact coverage?
The far sphere looks like when you take a picture of a computer screen and there are waves on it. Is aliasing the reason for that phenomenon?
Is there research going on to determine if there are more shapes/figures whose exact coverage can be computed or is computing the exact coverages not practical (in terms of time) in most cases?