is there any specific reason that the sample points are aligned like this?
Will add some randomization to the sampling position be better or worse?
What is the effect of further increasing the number of samples per pixel?
I thought a pixel is already the smallest unit one can represent in graphics. How do we even sample multiple samples inside the a pixel?
Why do the sample points skew like this? Is it independent of the shapes we are trying to rasterize?
Are the sampling points supposed to be off-center or is there a specific reason they are somewhat tilted?
If the case of multiple triangles (like the one mentioned before) happens, does the pixel take the average color of the supersampling points?
Are the points within the sampling points randomized within their portion of the pixel? They seem weirdly off-center
How do we decide when to stop increasing the sampling frequency?
Is there any negative effect to having all the sampled points line up uniformly on a grid?