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Are the depths just given initially like the colors? How do we know what the depths are. And why can't we just draw things based on the order it's drawn rather than the depth


I have the same question as above, about how to figure out the depth values are, especially with the RGB pictures.


Are depth values usually stored in the render_image or is it usually a seperate buffer?


Where do we store the depths? Is this separate from the color buffer?


Could we store depth for the whole triangle to save space?