Would it be feasible to have our graphics program dynamically switch between (potentially better by some metric) different methods during runtime?
Olivia
Is there one representation that is usually used for say game development? If so why?
anon
Out of easiest, most efficient, and most accurate, which factor is usually the most prioritized? Does it generally remain consistent in a particular field or would sometimes, for example, choosing a more efficient route degrade accuracy by a significant amount?
Would it be feasible to have our graphics program dynamically switch between (potentially better by some metric) different methods during runtime?
Is there one representation that is usually used for say game development? If so why?
Out of easiest, most efficient, and most accurate, which factor is usually the most prioritized? Does it generally remain consistent in a particular field or would sometimes, for example, choosing a more efficient route degrade accuracy by a significant amount?