The example used here of a rotation matrix is pretty cool, although I'm curious is quaternions are used in typical graphics algorithms because they're much more space efficient and address some of the problems caused by having 3 rotation matrices for the x,y,z axes.
Sybil
It's pretty convenient that all the linear transformations can be eventually simplified into one matrix. Makes it easy to implement the transformations
The example used here of a rotation matrix is pretty cool, although I'm curious is quaternions are used in typical graphics algorithms because they're much more space efficient and address some of the problems caused by having 3 rotation matrices for the x,y,z axes.
It's pretty convenient that all the linear transformations can be eventually simplified into one matrix. Makes it easy to implement the transformations