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atarng

Is this grass field rendered?

aylu

The primitives are distributed uniformly across two dimensions but not across the third. In general then would uniform grids be implemented as a 2d grid rather than a 3d grid?

Isaaz

I am also curious about the z axis, maybe we can make it non-uniform?

keenan

@atarng Yes, and amazingly it's done in real time! See this link

keenan

@aylu, @Isaaz: Yeah, in fact you could do a hybrid. Use a 2D regular grid for XY, and then within each regular grid node store a pointer to a BVH. Lots of possibilities.