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oadrian96

These partitions can split some of the triangles right? as in a single triangle might be in two partitions.

keenan

@oadrian96 You're just using these partitions to decide where to split the primitives into two set. You'll still always fit the bounding boxes tightly around whatever primitives they contain. So, two bounding boxes may overlap a bit (and to optimize your BVH, you may want to minimize this overlap). But no primitive will ever be contained in more than one bounding box.