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small_potato__

Can an area light source just be constructed by taking a series of point light sources and placing them all next to each other?

idontknow

Why are would real-time area lights be more computationally expensive than real-time point lights? In Unity, real-time area lights are not supported but real-time point lights are. However, both the point light and the square area light can be modeled with relatively simple math as shown in this lecture