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aylu

How was this model being generated? I know there were image overlays but I couldn't really make sense of how they were manually generating the model from the images.

keenan

@aylu You'll get to find out for your mini-homework! ;-)

keenan

@All Note that you can make links by putting angle brackets around a URL.

You can also use standard Markdown syntax for named links.

jifengy

https://www.youtube.com/watch?v=YAZ6pa7F8e4&ab_channel=JamesNeale

This was interesting because even though it was done on Blender, the interface actually looks very similar to what we have on scotty3D, which was pretty amazing, since Blender's a pretty well-known software.

CMUScottie

https://www.youtube.com/watch?v=DGw3vCfLLO0&ab_channel=ARTV_Tutorials This one is creating a Pikachue in Maya. I like the detail it adjust the mouth also wondering how does it merge the tail and the body by creating two separate objects.

mdesoto

https://www.youtube.com/watch?v=Oqe4cuXdSDQ

In this video he creates a whole alien from an initial cube! It is pretty cool how much control you have over a shape by just subdividing it enough and moving/rotating/scaling subdivisions.

Alex

https://youtu.be/g49wAkJkV4A?t=116

I thought it was interesting at this timestep how movements of the limbs caused corresponding parts to move with it. We discussed this very briefly in one of the intro lectures, hopefully we'll cover it in more depth later!

Bananya

I found Blender for beginner an interesting tutorial. It uses blender to create a character in RWBY. I think the best part is that all the shortcuts are also recorded, which is super helpful for beginner like me haven't learnt anything about blender.

degrees_K

[https://www.youtube.com/watch?v=L8ERxWa4FAs]

This one I found interesting, as though the the model was intricate enough using just 1 initial box, it was interesting how much could be added by adding on a couple of other models. Though you could probably do it without ever introducing the additional pieces, it seem to make it easier.

potato

The tutorial at https://www.youtube.com/watch?v=K-cF-kyeDoE was great at showing how to make a model of a person starting only from a box. I was wondering how they would get the curves that are necessary to make a model of a person and realized they used many of the techniques we have to implement in Scotty 3D. It was really interesting to see how the transformations we implemented for homework can go a long way for 3D modeling.

small_potato__

https://www.youtube.com/watch?v=q3rMJ6QFIrU

Here's a video of someone creating an ear using box modeling. I think it's really cool how you can just take a 2D image, draw some polygons over it, and then extrude them to create a 3D model.

rbunny

[https://www.youtube.com/watch?v=Ytsk70slTsI]

This one I thought was really cool. The video starts out with a single box and turns into an intricate bat. It was amazing how he had a picture of a real life bat and recreated that image from boxes. This bat was made using mirroring. So changing one side of the bad made changes to the other. This is nice because this makes the creature look much more realistic and makes creating the mesh easier

enzyme

https://www.youtube.com/watch?v=hK0h8PI2zig

This person created a model of Hiro Yamada (from the Disney movie "Big Hero 6"). I was surprised that they were able to start from a simple cube and then morph it into a face. An interesting technique they used was to take a front-facing profile and side profile of Hiro's face, then interleave them to create a cross-shaped reference screen that they used to model his face.

tarangs

https://www.youtube.com/watch?v=ZM3HEb2Fwxs

Like the others, this tutorial also goes from a cube to a super fancy 3D model. This one is relatively long though. But it's an in-depth tutorial, the creator even mentions which keys he presses for a given operation, and why he's doing it, all while doing everything in real time. Unlike other tutorials, he doesn't use a reference image in the background, that makes it a bit intimidating :P (the reference image actually is quite useful for beginners as we don't need to have a super intricate imagination of 3D objects for modelling objects)

ecdeo

Blender Beginner Modelling Tutorial - Part 1

At 12:33 of the video, it gives a visual example when to use edge bevel vs subdivision and how it affects lighting of the surface.

rlpo

https://www.youtube.com/watch?v=hDmG1ymOdqQ

Cool video of how to make a cat from scratch. I find it interesting how they essentially only build half of a mesh, since the model is symmetrical. I wonder whether we can save time in a similar way when building meshes that have rotational symmetry, e.g. an acorn.

marshmallow

https://www.youtube.com/watch?v=DGw3vCfLLO0

This is a video of someone making Pikachu from a box! It was really interesting to see how the artist kept making detailed adjustments to the edges by looking at it from various angles and modes to make sure that they were more uniform in size and shape and also to check that they provided the right curvature to the overall model.

bepis

I thought this video of box modeling Hiro from Big Hero 6 was very interesting since they created an intersection of the front and side views and placed it in the 3D space. Most other videos I came across referenced the front and side views separately from an orthographic perspective so I thought this was an interesting approach that would help you have a clearer idea of what the mesh looks like in real perspective.

brandino

I really enjoyed this video of someone box modeling an alligator:

https://youtu.be/t9Cz7fgWWQk

I find it interesting how, even though they started with just a cube, they were able to very quickly transform it into something that appeared very round. They did so by first applying a subdivision on the cube, and then immediately extruding all of the subdivided faces out from the center of the cube. This trick caught me off guard, since I would have thought that creating essentially a "pseudo-sphere" out of a cube would take a lot more effort.

Shell

https://www.youtube.com/watch?v=ICBP-7x7Chc

This tutorial is making a treasure box out of a cube in blender, and I thought it was pretty cool how they made the little lips and bands around the outer part of the box, since I would expect to having to need another mesh/object to create that instead of just extruding parts of box and adjusting how the parts of the mesh stick out from the main body.

atarng

https://www.youtube.com/watch?v=OpoUxJLi0M4

This tutorial teaches box modeling using a 3D modeling app for android, which I thought was interesting since I've never seen mobile devices being used for 3D modeling.

ceviri

https://www.youtube.com/watch?v=ac4qV2uIF3Q&feature=emb_logo

There's a couple of instances where the modeller does some manual-looking re-polygonning, turning triangles into polygons or vice versa, thought that was kind of cool.

There are also spots where "globally" things change (like 0:43), I couldn't figure out how that happened.

idontknow

This youtube channel has amazing tutorials for programming games using Unity. He also has a couple of Blender tutorials. Here is a cool one on making a humanoid using the box technique :D.

I've always found it interesting that a 3D model can be created using a 2D reference. I would have thought that 3D modeling needs tons of references images from many different angles. But in this example, the speaker creates a good looking humanoid using 2 reference images which where sketched on paper with a pencil.

https://www.youtube.com/watch?v=aAO4C_8y0w8

UhrmasJHHue

https://youtu.be/hK0h8PI2zig

This is a video of creating a human face through box modeling. I found it interesting how they started with doing symmetrical operations to the box when creating the face but then they got rid of one half of the face before modeling the details. Towards the end after that half face is almost done, they created a mirrored copy to form a whole face again.

I'm wondering why didn't they just keep both halves and use symmetrical operations the whole time?

raymondx

https://www.youtube.com/watch?v=DzBTcDY3_Q4

This is a video of making a simple sword with box modeling. One thing that I learned was that using beveling in different ways can make for some interesting geometries/meshes.

JDH

This is a time lapse video of box modeling a human head (though without ears - I'm curious how can people box model an ear with as much detail as the image in this slide). The video gives me good sense of how should one manage human face topology during modeling, especially where to put the irregular vertices.

FeiFeiFei

https://www.youtube.com/watch?v=YAZ6pa7F8e4

This is a video about building a 3D character model from scratch. It is amazing to see that those good-looking complex models can actually be built from a simple box. Also for a model to approximate real life object, they actually used a image as a background to tune the shape of model. I am wondering if someday there are some automated tools that can do those rough model prototyping automatically by extracting features from those background design images.

penguin

https://www.youtube.com/watch?reload=9&v=tiz0slQmQTc&ab_channel=JamesNeale This is a video of using box modeling to create a cartoon head. I found it really cool that there's a loop cut to hollow out the shapes, and it kind of creates a smooth dip in the shapes.

yifeiche

https://www.youtube.com/watch?v=K-cF-kyeDoE

It was interesting to see how he added "layers" to the box to make more intricate shapes. It is kind of like up sampling something the meshing but in a reverse order, since we do not have the shape for the mesh and are building the shape instead.

oadrian96

I wanted to know how feathers are made using blender and i found this tutorial it was pretty interesting to see him start with a box and en up with a pretty good looking feather. He used a particle system for the smaller feathers and made his own texture for the bigger ones. Worth checking out: https://www.youtube.com/watch?v=Pwn2BYeAt84&ab_channel=CGCookie

bcagan

https://www.youtube.com/watch?v=tiz0slQmQTc

I found this tutorial especially interesting because it revolved around using the symmetry of a cube to make a more complex shape, for instance, a head-like spherical shape. And then, using the structure created by how this shape was formed to easily make "ears" out of the side of the "sphere".

ngandhi

https://www.youtube.com/watch?v=DzBTcDY3_Q4

This is a pretty cool introductory tutorial that has you make a sword and uses a mirroring feature to get both sides of the sword evenly sized/matched. Although its a relatively simple design, it's a pretty nice intro tutorial.

bpopeck

https://www.youtube.com/watch?v=8-KGkA1gas8

This tutorial is impressive for producing a cartoon-style face from a starting box in only eight minutes. Subdivision seems to do a really effective job of creating nice-looking, smooth surfaces even when the polygon mesh is still pretty rough.

One technique they used in the video is scaling faces while in Blender's "ortho" mode - I wonder how this effect could be accomplished in Scotty3D. The end result looks similar to a face bevel with roundness - maybe Catmull-Clark subdivision can give the same round effect?

dchen1

https://www.youtube.com/watch?v=DiIoWrOlIRw

I think this tutorial for making a character is really great. He creates the model based off of two images, and uses mostly basic operations. There's nothing complicated at all, and he just walks through each little bit at a time. It's also part of a longer series where he textures, rigs up, and animates the character he makes in this episode.

xiaol3

https://www.youtube.com/watch?v=K-cF-kyeDoE

This is a pretty cool tutorial to make a human character from a box. It's impressive that it is actually so easy to get sphere like model from a box that was shown aroung 6:30. Also, check out around 12:20 to see how simple it is to get a human upper body model.

dnialh

https://www.youtube.com/watch?v=KdOupA87-TY

One thing I found interesting an useful is how you can cut out a very thin box off the edge of a larger box to make the 'feature' of the flat end of the box more important, and essentially create a flat surface in the final, more rounded out view at the end.

Heisenberg

Modeling Simple Objects

It might be my skill cap for 3d models. I find it really useful because it starts with something simple that I can understand. And it teaches my how to utilize reference pictures in 3d modeling.

Jamie

https://www.youtube.com/watch?v=drBn3lQ15h8&ab_channel=MakeGames

This is a cool tutorial of building 3D model that starts from a 2D airplane design diagram to be a mesh based 3D model at the end. I think it is amazing because it shows the process of how to turn 2D design diagram to 3D model!

Arthas007

links: https://www.youtube.com/watch?v=hK0h8PI2zig

This is a very cool tutorial of building a 3D model in a cartoon. We have two planes of pictures that are orthogonal to each other and try to build the outskirt of the model by stretching and sub-dividing

Sybil

https://www.youtube.com/watch?v=_omiC7n9SD8

This is a tutorial about making a human model, which I always thought would be really complicated and hard to do (it's already hard to do it in 2D). But with box modeling it looked so much easier than I imagined, and many of the operations he performed are quite similar to the ones in Scotty3D. This video gave me a good idea on how to make complex models from simple objects and shapes.

aylu

https://www.youtube.com/watch?v=yi87Dap_WOc

Tutorial on a fairly simple model of an anvil. I thought the proportional editing features he brought up were pretty interesting and useful and I wonder what uses the "random" proportional editing setting actually has.

clam

https://www.youtube.com/watch?v=K3o5jJ7euf8 was a fairly neat runthrough of creating a decent-looking head from box modelling.

After seeing a (very) basic overview (https://www.youtube.com/watch?v=lByP9DtwYDE), seeing how the very primitive operations of extrude + edge loop actually composed into a very useful workflow made the meshedit assignment make a lot more sense---at least in why the things we're implemented are useful.

diegom

https://www.youtube.com/watch?v=hK0h8PI2zig

I loved that the person who modeled this cartoon character used front and side images of the boy to accurately model the shape of his head. More interestingly, though, was the fact that modeling hair seems really hard to do through box modeling. I don't know if there are better ways of doing it but maybe that's the reason that videogame characters don't have great hair

Azure

https://youtu.be/ICBP-7x7Chc

I thought that this was a really good demonstration of how you could use simple tools to make a very detailed object mesh. There were a lot of interesting advanced implementation tricks that allowed you to select multiple elements of the mesh to edit at the same time.

kallico

I really like world building so this tutorial about modeling an island appealed to me. https://youtu.be/3njdzYh_1GM

Isaaz

https://www.youtube.com/watch?v=ftSMD447O1Y

I found this tutorial easy to follow and uses only some simple operations so I think we can also follow the tutorial even in Scotty3D

Shasa

I really liked the tutorial at https://en.wikibooks.org/wiki/Wings_3D/Tutorials/Box_modeling_a_car_with_all_Quad_topography . Although it is a written tutorial, the author has given well detailed steps accompanied with images. One of the things I'd like to have seen in this tutorial was how to gain an intuition as to how break down a large shape into an optimal amount of edges and boxes.

dranzer

https://www.youtube.com/watch?v=hK5N_dTDMPw

The tutorial was amazing as it connected the creation of assets from a simple cube and then also putting them all together to create game assets and level design. As an aside, I now know why crates are famous in games. The video also highlights the monumental number of assets that must be created for any game and the effort that goes into it.

sponge

https://www.youtube.com/watch?v=nsjReRipRUc I thought this tutorial was really cool because it showed how to create the model for a face, which is something I have always been interested in since I think animating humanoid figures in animated movies is really cool and I always wondered how the figures were created. The main tip that I learned from this tutorial was how to place the base 2D image that you are modeling off of on different planes so that you can try and fit your box model realistically to it. This may seem like a very basic trick, but since I knew nothing about box modeling, I think it will be useful for when people are creating their 3D model for A2.

emmurphy

https://www.youtube.com/watch?v=_omiC7n9SD8 The tutorial models a female human being from scratch using mesh box modeling techniques. Which I think is super useful for both film industry and game modeling.

hubbahubba

This is a tutorial on how to draw physical characters using Blender: https://www.youtube.com/watch?v=WlaMfIgS2ns.

I think this is probably way too much work for generating human shapes. I assume there should probably be software available for commonly used shapes that can be modified.

evannw

https://www.youtube.com/watch?v=hK0h8PI2zig

I thought that this video modeling Hiro from Big Hero 6 was cool to check out. The model maker uses two images as reference to create a model that is remarkably accurate to the reference.

Grapppphhiiccsss

https://www.youtube.com/watch?v=Ljl_QFs9xhE

This is a video of a low poly character being box modeled! Definitely a lot less intensive than a high detail character, which would definitely be nice for anyone who's just starting out.

emmaloool

I watched an example of someone making an egg carton: https://www.youtube.com/watch?v=RqPrPT4GTfM

Around the 3:51 mark, I found it fascinating that they were able to perform a face bevel, but with a 2D view of the face, which would be a pretty helpful feature for Scotty3D (if it doesn't already exist). In addition, it was pretty cool to see that he could drag out the square-shaped face to bevel it, but then ultimately replace it so that the "outer" face (the beveled result) took on the form of a circle, a different shape. That would be really cool functionality, but I think that would necessitate more complicated routines to support it, like another routine to calculate beveled face positions based on different shapes.

triangle

https://www.youtube.com/watch?v=hK0h8PI2zig&ab_channel=QuickDrawCreate This example was very cool to watch because they used both a front and side view, and placed these images in intersecting planes. The process was almost like placing a face mask on these reference images and adjusting each detail carefully. What is the operation they are doing at 08:41? Is it some sort of bevel operation?

auruxy

I'm a huge fan of Naruto and I was stoked to find this video of Kakashi Hatake modeled in 3D using Blender!

Kakashi Hatake in 3D using Blender

I generally liked the whole process, from fitting the modeling to an outline and photo references of the character. The author makes it seems to easy... My favorite parts of the video might be at the 2:08 minute mark, when the author started modeling Kakashi's toes and at 6:00 when he starts modeling his hair.

jacheng

https://www.youtube.com/watch?v=xNlaCU31ooY This is a video of making an animal crossing character! An interesting section is 8:18, she is drawing circles that are not on the the face of the box model yet, and then extrudes the face of the box model up to that circle to create legs. I believe this may just be a combination of beveling and adding/moving around vertices and edges to get the right shape.

ahhuang

https://www.youtube.com/watch?v=nCi-hcT0-L8

Basically a tutorial for a complex sword model. An interesting thing to me was the use of finer meshing to better represent the curvature and also how the single model is represented with a combination of different polygon meshes.

pw123

https://www.youtube.com/watch?v=hK0h8PI2zig

I thought it interesting that this was made through two 2D images of Hiro Hamada, a side profile and a front profile. It’s a very interesting strategy that I would not have thought of doing.

rgrao

https://www.pinterest.com/alimayo/learn-3d-box-modeling-in-blender/

I found a huge set of tutorials that are designed to build all sorts of 3D models in Blender, and I found the diversity of scenes and objects really exciting!

barath

I found the Modeling a character BaseMesh (https://www.youtube.com/watch?v=WlaMfIgS2ns) interesting because I never knew an open source software like blender can do something like that! I only used blender to change format and scale objects till now. At this point, exploring these modelling techniques just awestruck me! I'm excited to build my own!

yuanj1

https://www.youtube.com/watch?v=pHYKLFBNeaM

Speaking of the name of this Mini-HW: Box Modelling, a delicate human face is really modeled from a simple cube. As some of Scotty3D's basic operations are quite similar to those of Blender, this really shows what Scotty3D can achieve at its best.

jlessioh

https://www.youtube.com/watch?v=Oqe4cuXdSDQ

I was surprised how easy it looks to make a 3d model using this method with blender

nouyang

https://youtu.be/CzvjjB8GTB8

This one of the video talking about box modelling in a series of maya tutorial. Found it beginner-friendly :)

frog

https://fdocuments.in/reader/full/box-modeling-frog

I thought it was neat how he made the eyes here :P