One impressive example I thought of related to rendering is Pixar's Coco. Fun fact, one shot in Coco has 7 million lights. Here's an article on the problems they encountered and how they tackled rendering something so complex: https://www.foundry.com/insights/film-tv/pixar-tackled-coco-complexity
triangle
Do film animators first set up 3D scenes and then take a snapshot in the angle they want to capture? For example, in the Moana picture were factors like: sun position, water properties setup in order to to accurately represent the angle of light and how the sunlight reflects off the water in this frame?
hlin1
I recently watched Nvidia's RTX 30 series announcement and I was curious as to how AI upscaling works. I was wondering if we would cover that.
One impressive example I thought of related to rendering is Pixar's Coco. Fun fact, one shot in Coco has 7 million lights. Here's an article on the problems they encountered and how they tackled rendering something so complex: https://www.foundry.com/insights/film-tv/pixar-tackled-coco-complexity
Do film animators first set up 3D scenes and then take a snapshot in the angle they want to capture? For example, in the Moana picture were factors like: sun position, water properties setup in order to to accurately represent the angle of light and how the sunlight reflects off the water in this frame?
I recently watched Nvidia's RTX 30 series announcement and I was curious as to how AI upscaling works. I was wondering if we would cover that.