What is the advantage of displacement mapping over having a high-resolution geometry, since the displacement map is dividing the surface anyways? Also how complicated are these to implement (will we be able to do it)?
motoole2
One advantage of a displacement map is that we can apply the same bumpy texture to any object! For example, in addition to applying it to this sphere, we can apply the same displacement map to a cube or a more complicated model.
What is the advantage of displacement mapping over having a high-resolution geometry, since the displacement map is dividing the surface anyways? Also how complicated are these to implement (will we be able to do it)?
One advantage of a displacement map is that we can apply the same bumpy texture to any object! For example, in addition to applying it to this sphere, we can apply the same displacement map to a cube or a more complicated model.