I usually use axis-aligned bounding box to approximate a complex mesh (like the character) to detect the collision in Unity. But I think it is hard to do the cloth collision simulation cause the cloth mesh is changing all the time.
cche
I guess mesh-mesh intersection is not commonly used in rendering?
I usually use axis-aligned bounding box to approximate a complex mesh (like the character) to detect the collision in Unity. But I think it is hard to do the cloth collision simulation cause the cloth mesh is changing all the time.
I guess mesh-mesh intersection is not commonly used in rendering?