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chenj

In the lecture today, we talked a lot about using matrices to eventually get the item(the coordinates) into the right place in different "space". However, I am still kind of confused in terms of how to build the view matrix. I kind of have an idea that if we want the world space moving, we move the camera in the "inverse" direction, but it doesn't seem that intuitive to me.

Is there a specific way to represent such "inverse" relationship using matrices?

motoole2

We will talk about all this throughout the next few weeks in a lot more detail, including going over view matrices, transformations, and coordinate spaces. :-)