Where can we apply the divergence and curl algorithm in computer graphics? Fluid simulation?
pickle-eye
Would we consider either of them for lighting effects? I feel like gradient would be more important, but I'm wondering if these may play a role too.
motoole2
Fluid simulation is definitely one area! And it can be used in light simulation as well! For example, at its most fundamental level, light (and electromagnetic radiation in general) is governed by Maxwell's equations, and these equations make use of both divergence and curl; check out the differential equations associated with Maxwell's equations here!
Where can we apply the divergence and curl algorithm in computer graphics? Fluid simulation?
Would we consider either of them for lighting effects? I feel like gradient would be more important, but I'm wondering if these may play a role too.
Fluid simulation is definitely one area! And it can be used in light simulation as well! For example, at its most fundamental level, light (and electromagnetic radiation in general) is governed by Maxwell's equations, and these equations make use of both divergence and curl; check out the differential equations associated with Maxwell's equations here!