we have to use calculate using right hand coordinate.
xudongw
I think why it only work in 3D is that for higher dimensions, say 4D, what orthogonal to both vectors will be a plane, instead of a vector.
motoole2
That's right; computing the cross product of u x v in 4D doesn't really make sense, because there are many potential vectors that are orthogonal to both u and v.
alyssal
Is there any equivalent to the cross product in different dimensions?
motoole2
There are other cross-product-like operations, definitely. For example, if you have three vectors in 4D space, once could compute a fourth vector that is orthogonal to those first three vectors. More specifically, you can think of the Hodge star as a generalization of cross products (though this is outside the scope of this class).
we have to use calculate using right hand coordinate.
I think why it only work in 3D is that for higher dimensions, say 4D, what orthogonal to both vectors will be a plane, instead of a vector.
That's right; computing the cross product of
u x v
in 4D doesn't really make sense, because there are many potential vectors that are orthogonal to bothu
andv
.Is there any equivalent to the cross product in different dimensions?
There are other cross-product-like operations, definitely. For example, if you have three vectors in 4D space, once could compute a fourth vector that is orthogonal to those first three vectors. More specifically, you can think of the Hodge star as a generalization of cross products (though this is outside the scope of this class).