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byungjul

we have to use calculate using right hand coordinate.

xudongw

I think why it only work in 3D is that for higher dimensions, say 4D, what orthogonal to both vectors will be a plane, instead of a vector.

motoole2

That's right; computing the cross product of u x v in 4D doesn't really make sense, because there are many potential vectors that are orthogonal to both u and v.

alyssal

Is there any equivalent to the cross product in different dimensions?

motoole2

There are other cross-product-like operations, definitely. For example, if you have three vectors in 4D space, once could compute a fourth vector that is orthogonal to those first three vectors. More specifically, you can think of the Hodge star as a generalization of cross products (though this is outside the scope of this class).