Will it often be the case where we use approximations to find a quicker/more efficient solution, even if the result isn't 100% correct? It seems for some areas of graphics, it'd be good enough to have a really close solutions, rather than insisting on a perfect answer.
motoole2
For real-time or interactive graphics (e.g., video games), performance is extremely important. This is a case where quick & approximate renderings is better than slow & accurate renderings. In other areas of graphics (e.g., rendering photorealistic images for films), accuracy is key. So in short, it all depends on the specific application.
Will it often be the case where we use approximations to find a quicker/more efficient solution, even if the result isn't 100% correct? It seems for some areas of graphics, it'd be good enough to have a really close solutions, rather than insisting on a perfect answer.
For real-time or interactive graphics (e.g., video games), performance is extremely important. This is a case where quick & approximate renderings is better than slow & accurate renderings. In other areas of graphics (e.g., rendering photorealistic images for films), accuracy is key. So in short, it all depends on the specific application.