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Kai

https://www.youtube.com/watch?v=hK0h8PI2zig

The artist uses two 2D images, a front view and a side view, as reference as they are modeling. This helps them create a model that looks good from all angles.

zhengbol

https://www.youtube.com/watch?v=xsJmTuDNx0w

This video demonstrates how the author creates a face from a box. It is interesting to see how it becomes gradually detailed.

yingxiul

https://www.youtube.com/watch?v=L8ERxWa4FAs

Here is box modeling in Zbrush, which is a powerful sculpting tool. It shows how a spaceship generating from a simple box. 2:45 shows "cylinder modeling" as well :)

cma

https://www.youtube.com/watch?v=pWpEzdY_unI

There are a couple tools that are used that are probably beyond the scope of Scotty3D, but the fact that the majority of operations can be reduced to the operations that we are going to implement is quite cool!

rasterize

https://www.youtube.com/watch?v=tiz0slQmQTc

At 5:24, the video describes something called a Loop cut tool. Its interesting in that we can sub divide edges around the object with a loop. But am curious about the loop being only horizontal (plane of the loop is parallel to the bottom axis). Would it be possible to apply loop cut at an angle ?

zhao

https://www.youtube.com/watch?v=22ioQre2AYo This video demonstrates how to use blender to create a head model from sample mesh and transformations. It is really amazing to see how powerful this modelling can do and motivated me to fully implement the scotty 3D.

CacheInTheTrash

https://youtu.be/zvrgdFt-zhs

This is a tutorial of the full workflow of creating a tennis ball render using Autodesk Maya and Keyshot.

It shows a variety of modeling tools, like translating vertices and edges, extruding faces, smoothing using subdivision, and beveling. It also shows the experimental and incremental nature of the 3D modeling workflow, which highlights the importance of having undo and redo actions and editing of transformation parameters in modern 3D modeling software.

It's also cool that the tutorial shows how models are textured after the geometries are defined, and how lighting and filters are added before the final rendering.

careed

https://www.youtube.com/watch?v=c1pgqpBKBRg

This shows basic modeling of a spaceship on Maya. It shows smoothing and extending. A lot of it was very symmetric due to the selecting of multiple points on either side of the ship, which I don't believe we will be able to do on our Scotty3d, but most of the things we are implementing could help to accomplish a very similar output.

Shuze

https://www.youtube.com/watch?v=22ioQre2AYo This is a video showing how to make a head model using 3Ds Max. It really tells us how powerful box modeling is. Also, to make the final model closer to real world, we need to add texture and light.

afm

https://www.youtube.com/watch?v=KNVFb-J-18g

This video shows an intro to basic modeling of chess pieces. At 4:06, he used a 'smooth' tool, which averaged out all the points, making the rectangular shapes into smooth surfaces. In Scotty3D, this seems like a tool similar to subdivisions called multiple times, such as Catmull-Clark subdivision or Loop subdivision.

wei2

https://www.youtube.com/watch?v=lByP9DtwYDE

This video shows the basic overview of functions in Blender for box modeling. There are many more functions such as extrude to mouse (2:50), Bridge Edge Loops (3:44) which allow you to fill edges easily. These functions allow us to modify more than one edge, vertex, face, and establish connections between many different disconnected vertices, edges, and faces.

Cake

https://www.youtube.com/watch?v=vJDfvkSEUXU

This video uses 3Ds Max to make some simple modifications to a box model. The operations used are very similar to that of Scotty3D, with the addition of group commands.

a4anna

https://www.youtube.com/watch?v=cdVBx1gpJwQ

In the video he demonstrates the different UI available in Maya. It was interesting to note the level of details needed even when modeling a simple structure. Towards end it was cool to see the texture added to the model.

cvaz

https://www.youtube.com/watch?v=86JiuZpbi_w

Since we saw a video like this in class sped up, it was interesting to watch the video in real time and see which tools were actually being used to create the mesh. Seeing a lot of the functionality of Blender is cool to see. Even though scotty3d won't make all of this functionality, I'm excited to see how the end result compares.

Gru

https://www.youtube.com/watch?v=xzmg0grXHyE

I think it was an interesting to start with building from orthographic views using pictures of projections. They used a lot of edge-looping to change the shape of the box at certain parts which was new to me. Apart from that, it was simple bevel, extrude and sub-divisioning. I am actually amazed to see the amount of work that goes into making even small parts like feet and hands in a 3D model.

saipravb

https://www.youtube.com/watch?v=70q8oJLmNXg

This one is a really fascinating (and long) tutorial on creating a Cartoon Horse in Blender using mostly Box Modelling techniques (some 'sculpting' is used at the end to add extra detail). One rather useful tool is the Mirror modifier that mirrors all the changes on one side to the other. Since most objects in real-life tend to have some form of symmetry, it's probably one of the most practical additions to the toolkit (there's probably tools for other forms of symmetry too..)

maliang

This video is an interesting timelapse of the creation of a 3D sword in Blender. It's neat to see how the artist utilized the fact that the sword is symmetric by having every transformation mirrored across the horizontal axis.

lwan

https://www.youtube.com/watch?v=frcLHREUGfI I think this is more than a traditional box modeler, but it's fascinating to see how the same basic operations are simply applied to much finer meshes, and "tools" that the digital sculptor uses are simply batched/patterned box modeling operations.

sickgraph

https://www.youtube.com/watch?v=g-tNwPYS8C0

A relatively simple example of box modeling a human head in 3d studio max. At 0:47, the 'Spherify' command is used which could be broken down into a set of edge bevels and vertex transformations but is still quite handy to have as a command. Like most other modeling videos, the process uses pictures of the front and side views for reference and uses symmetry.

I liked the video because it seemed easy enough to follow and I plan to recreate the model by myself soon!

THINK

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Model_a_Silver_Goblet

My first tutorial on box modeling. It is extremely simple, but goes on to show other techniques for making the same model, plus enough lighting and rendering to make a decent render (though it looks like the rendering portion hasn't been updated for a while).

strikeskids

https://www.youtube.com/watch?v=s47t_rRoAac

It's interesting that this person gets the model to entirely match in one direction before looking at the other direction at all. Doing things in one direction is just like making quadrilaterals that match an image in the background, which seems fairly straightforward.

grawlix

https://youtu.be/JjW6r10Mlqs?t=8m

A tutorial for box modeling low poly animals in blender. Most of the tutorial involves extruding edges of a plane to create the body of the elephant. He then extrudes the face of the plane and uses a mirroring technique for the other side of the model. We see a cool example of face beveling to create the elephant's tusks around 8 mins!

omegaiota

https://www.youtube.com/watch?v=xsJmTuDNx0w

What's the operation happening at 0:24? Is it something like split path?

aabhagwa

https://www.youtube.com/watch?v=q3rMJ6QFIrU The artist in this video creates a very detailed model of a human ear, by first drawing a 2D grid of quadrilaterals that looks like the ear and then sculpting in the crevices in the ear. I'm not entirely sure what primitives are being used in this process, but the artist subdivides the model at the end, and it looks surprisingly smooth after that.

ehsun

https://www.youtube.com/watch?v=vk6lj_xNraY

Tutorial for creating a low poly car. I find it incredible that he can create such an accurate (and more importantly, aesthetically pleasing) model with so few faces. Also, working from a set of perspective images seems to be the way most of these tutorials work, it'd be interesting to know how much more difficult modeling would be with a different set of images.

vik

https://www.youtube.com/watch?v=sG5DCPcTduo This video shows the modeling of a dragon, without a visible reference image. The modeling of the teeth to get them all to fit together was particularly interesting. The process by which they make it move at the end, although probably no longer box modeling, was also really cool

grantwu

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Box_Modeling

I find it unsurprisingly, but notable, I guess, that they are using a mirroring feature in Blender to create this dinosaur. How exactly do they deal with changes that result in self intersections/otherwise violate the manifold property when reflected?

hophop

How To Sculpt a Hunky Man

A man is made from dust a cube in this tutorial. I wonder what the algorithm for "smoothing out the shoulders" is.

intrepidowl

https://www.youtube.com/watch?v=3ZuLmd9OSYc

I particularly like all the examples that use just 2-3 views of an object to reconstruct it in 3D pretty accurately; just shows the power of boxes as modeling tools. This is one example that uses two views of Spiderman to recreate him.